Their name derives from their lack of a heart, despite originating from people's hearts. The Heartless ( ハートレス, Hātoresu) are creatures born from the darkness of people's hearts, lacking a body or soul, serving as the most common type of enemy the player encounters in the Kingdom Hearts series. He hoped that the fact that it was so different from the other worlds would make it enjoyable to players. Nomura got the idea to include this world after seeing a Disney employee working on Tron 2.0. The Tron world's design was meant to emulate an old computer game in the style of the 1982 film. For example, Nomura chose to include a Mulan world for its unique atmosphere. They also tried to take into account worlds with Disney characters that would be interesting. For example, a world based on The Jungle Book was considered for the first game but was omitted due to its similarity to Deep Jungle from Tarzan. He and his staff accomplished this by categorizing various Disney worlds by appearance and setting. Nomura tried to maintain the same number of worlds in each game and made an effort to minimize any overlap in the overall look and feel of each world. The list was then evaluated by his team and finally by Disney representatives. After determining the number of worlds in the universe, Nomura picked ones he felt would fit into the series' scenario. Nomura found managing and keeping consistent multiple worlds to be problematic. Though Disney gave director Tetsuya Nomura freedom to choose which characters and worlds would be used in the games, he and his staff tried to stay within the established roles of characters and boundaries of the worlds. Worlds created specifically for the series mirror the overall appearance of the other worlds and predominantly feature characters from Square Enix games and original characters. Players travel between worlds in different ways each game, such as the "Gummi Ship" in the original Kingdom Hearts, "Keyblade glider" in Kingdom Hearts Birth by Sleep, "Corridors of Darkness" in 358/2 Days, and "Sleeping Keyholes" in Dream Drop Distance. The game worlds consist of interconnected field maps where battles and plot-related events occur. The worlds' graphics resemble the art style from the originating Disney film, and the worlds are inhabited by characters from their respective films for example, Hercules and Philoctetes appear in Olympus Coliseum from Hercules, while Aladdin, Princess Jasmine, and the Genie appear in Agrabah from Aladdin. Worlds vary in appearance, typically dependent on the Disney setting which they are based on. The Kingdom Hearts games are divided into various game levels, referred to as "worlds", which the player progresses through throughout each game. The heart holds their memories and gives them emotion, light, and darkness. The body acts as a vessel for the heart and soul, with the soul giving life to the body. Characters within the Kingdom Hearts series are composed of three parts: body, soul, and heart. Nomura intended hearts and the strengths and connections of the heart, to be a common theme in the games.
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